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Interesting Jose, it sounds like C&S2 gives you a lot more options in combat without forcing a lot of extra complexity or slowing the action down. To be honest it’s very similar to the philosophy of Codex, we also try to save the extra die rolls for special circumstances. And the inclusion of active defense and spending more or less resources on an attack are all similar.
There are so many RPG systems out there it’s hard to keep track of them all but I’m a little surprised I hadn’t heard of Chivalry and Sorcery before. Always more to learn…
I see that it’s been around almost as long as DnD
https://en.wikipedia.org/wiki/Chivalry_%26_Sorcery
From the wiki it kind of reminds me of Harn, though perhaps with less focus on the actual world. Is Lion and Dragon a bit more focused on the world-building part?