Advanced Point Control
OA when opponent moves into Melee range.
OA when opponent moves into Melee range.
Free Dice plus Mortschlag attack
Free Dice for defense at any range.
Free Dice when attacking same opponent as partner.
Kick your opponent from a distance. Increased distance for unarmed strike.
Double the defensive bonus of your buckler, and any Active Defense roll ten points higher than your opponent’s attack roll is considered a bind.
Bat darts and javelins out of the air – Use your weapon’s active defense to parry missiles.
Gain weapon To Hit bonus in grapple.
Reverse the initiative in combat if you generate a counterattack