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You don’t need to apologize, no worries. I don’t want to flood you with too many questions anyway. Thanks for the info. I thought the Feint check for that Feat shouldn’t cost anything.
I hope I can get my players to go along with it. Combat is quite different and very challenging at times. A battle can go on a long time. Even a 1-on-1 duel can take many rounds. I often notice in my playtesting that you are just waiting for an opening.. or a lucky critical. Evenly matched sides can be quite a battle, but when one side outnumbers the other just a bit the tide changes. In many of my tests I just decided one side would give up. I even played around with a pack of wolves and that was pretty interesting. I definitely feel the battles are more realistic… had one guy lose his sword because he rolled a 20 in response to his enemy rolling a critical. Sword was destroyed. The guy pulled out his dagger but the opponent just kept keeping his distance and finally slammed him.
Anyway, thanks for the responses!