Halbschilt
Double the defensive bonus of your buckler, and any Active Defense roll ten points higher than your opponent’s attack roll is considered a bind.
Double the defensive bonus of your buckler, and any Active Defense roll ten points higher than your opponent’s attack roll is considered a bind.
Bat darts and javelins out of the air – Use your weapon’s active defense to parry missiles.
Gain weapon To Hit bonus in grapple.
Reverse the initiative in combat if you generate a counterattack
+2 To Hit with one type of missile weapon. Ignore Concealment.
Use the staff better at close range, Free Dice for attacks after a Bind.
Increased damage with unarmed strike.
Counter your opponents attack with a deadly thrust. Free Dice on counterattack.
Free Dice for movement only.
Cause Serious Wounds with Below the Belt strikes- Successful grapple check results in Severe Injury.