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  • in reply to: Hans Talhoffer #2415
    Hans Hellinger
    Moderator

    If that is a theory I haven’t heard of it.

    in reply to: Hans Talhoffer #2412
    Hans Hellinger
    Moderator

    It’s a fascinating revelation. Many new questions must be considered. I also think we need to play out this fight in the Codex rules…

    in reply to: Hans Talhoffer #2410
    Hans Hellinger
    Moderator

    (Stolen from Matt Easton via FB)

    in reply to: Armor Thread #2398
    Hans Hellinger
    Moderator

    Ooh wow that’s really neat! Fascinating

    in reply to: Historical weapons #2397
    Hans Hellinger
    Moderator

    And speaking of battlefield uses, here is an excellent paper that someone just linked on MyArmoury which is a very interesting overview of both longbows and crossbows

    http://www.tara.tcd.ie/bitstream/handle/2262/77397/Stuart%20Gorman%20Thesis.pdf?sequence=1&isAllowed=y

    in reply to: Historical weapons #2396
    Hans Hellinger
    Moderator

    Yes you are right about the Uruk-Hai in LOTR, I think they were copying this thing down there in New Zealand. They also had pikes (sort of) and functional armor and gunpowder weapons. I think I saw Sallet helmets too. In a way the Uruk Hai were the closest thing to late medieval army in that movie. The Gondor dudes didn’t even use lances in their charge and their armor was apparently made of cardboard.

    I think these latchet crossbows were an historic development. Anyway at least three functional replicas were made based just on the Löffelholz manual so I think it’s clearly a viable design.

    It is a light weapon as medieval crossbows go, Bichler mentions his has about 100 kg draw weight. I suspect the handle would hold up if you made it with the right materials.

    It would have limited value as a weapon, not really ideal as a military weapon though it would have some utility for a horsemen (such as as a backup weapon). I see it as a personal defense / hunting weapon ideal for horseback. Maybe equivalent to carrying a small caliber automatic pistol like a 9mm for personal protection. Not something you would use as your main weapon if you were in the military and being deployed overseas, but it might be good as a backup.

    in reply to: Historical weapons #2394
    Hans Hellinger
    Moderator

    Self spanning crossbow from Codex Löffelholz

    https://jbc.bj.uj.edu.pl/dlibra/publication/270705/edition/258834/content

    Modern reproduction by Andreas Bichler, shooting three bolts

    in reply to: Silesia #2392
    Hans Hellinger
    Moderator

    Makes me think of stuff like

    in reply to: Converting Codex to 5E (and 5E into Codex) #2372
    Hans Hellinger
    Moderator

    Lenny,

    Thanks again for digging into this. I’ve been looking at 5E as well. The short version of my reply to the above is, now that Medieval Baltic Vol II is finished, I am pivoting back to the Codex rulebooks and have already started work on ‘modernizing’ them. Certain decisions have been made, but the TL:DR is as follows:

    1) We are making a streamlined 2021 edition of Core Rules (et al) with most of the 3.5 specific Feats, rules and terminology (like BaB) removed, and some additional role playing rules (as distinct from just combat rules as current) added. This will also have some terminology which is ‘5E friendly’ like using the term proficiency. The 2021 version will be basically ‘system agnostic’ and ‘system lite’ so as to be easier to adapt to 5E or OSR RPG variants.

    2) The adventure module, Road to Monsterberg, has already been adjusted somewhat along these lines based on playtest feedback, and will be brought further into sync with this general system reform.

    3) Once this is complete we will begin to look at layering in some of the rest of the 5E terminology and rules (by either including them or more often, explaining where they are replaced by Codex rules) so as to be in full compliance with the 5E OGL contract. The goal is to include this in a somewhat modular manner rather than the way 3.5 was tightly integrated into Codex previously. That way whenever the newer version comes out we won’t have this same problem.

    4) Then we are going to finish and release the Character Generation book, Codex Ingenium, which will be designed to be 5E compliant (though obviously, it’s different in many ways). Some of the philosophy of the approach we are taking to this has been discussed in some detail here.)

    I’ll be glad to bounce this off of you and consult with you on the revisions as they come out, I can definitely use all the help I can get.

    As for OSR vs. 5E, that is more of a gamer culture thing. The mainline 5E audience seems to be wedded to some ideas like automatic overnight healing, player character death being frowned upon, automatic spell casting and spell recharge, and so forth, and an overall emphasis on high-magic, high-level play which isn’t really compatible with Codex or the idea of historical gaming. That said, if people want to try to adopt it for that I am 100% ok with it! But I’ve found that whereas 10 years ago Codex was made for people who liked to tinker with rules and fold them in to their own house systems, now days it seems like a lot more of a soup to nuts level of completeness is required for a lot of gamers. So as far as a complete seamless system, we will be adapting to 5E rules, but leaning more toward an OSR game style. Some people do run OSR campaigns in 5E.

    Culturally, OSR seems to be a better fit with Codex – at least that is our current conclusion. This is because it’s more typical to have low-magic, low-fantasy settings, without very high level game play or comic -book style super powers and so on, and the idea of player mortality is not a third rail.

    in reply to: Codex Adventum: Road to Monsterberg Beta Test #2370
    Hans Hellinger
    Moderator

    For anyone reading the above & not familiar with some of what he was referring to – the “Babe in the woods” is a giant (cabbage sized) magic / demonic spider which was placed in the inn-room of some of the players, with the goal of assassinating them. Though one of them was bitten and partly poisoned, the PCs in Jacks’ group managed to trap the spider in a sheet and bash it to death with a mace.

    The session with the duke was dinner meeting arranged by their patron Lothar Geich, the temporary vogt of the town of Ratibor. Apparently the PCs got into an argument with the Dominican Abbott of Ratibor, but it was settled down with some successful diplomacy. The next session should involve a large organized hunt.

    in reply to: Happy St. Patricks Day – today is the day #2368
    Hans Hellinger
    Moderator

    Thank you for bringing it to our attention. Apparently DriveThruRpg changed how their discounts work and we didn’t realize it initially.

    Make sure you set your purchase for ‘allow updates’ because we are going to be updating Vol II several times in the next few weeks. So pass it along…

    in reply to: Happy St. Patricks Day – today is the day #2366
    Hans Hellinger
    Moderator

    Well I guess it worked because we sold about 20 of them via the discount already

    in reply to: Happy St. Patricks Day – today is the day #2365
    Hans Hellinger
    Moderator

    Ok, we just sent out an email to purchasers of Baltic History Vol I with a direct link – but that only goes to people who have allowed us to send them email. Can you check to see if you got it?

    in reply to: Happy St. Patricks Day – today is the day #2364
    Hans Hellinger
    Moderator

    Hi MastiffMinder, thanks for bringing this to our attention. Checking now, we’ll send out a direct link.

    in reply to: Happy St. Patricks Day – today is the day #2360
    Hans Hellinger
    Moderator

    Now I can finally pivot back to working on the game stuff…

Viewing 15 posts - 211 through 225 (of 437 total)