Forum Replies Created
-
AuthorPosts
-
ThaerisParticipant
Memory is getting sparse for me, as I’ve not been able to invest too much time into HEMA and game development for a while now, but isn’t it felt by… a few researchers… that Talhoffer was a bit of a “black sheep” when it came to Liechtenauer’s teachings? Therefore, a note about Talhoffer being bested from those who would probably be assumed to be closer adherents of the Master is even more interesting!
ThaerisParticipantOooh…
That’s brand new as well! I’m a great fan of Tobler (and Hagedorn as well – his videos on armored combat are wonderful) as I’m sure you know. I still need to read the copy of “In St. George’s Name” I got off Michael Bergstrom…
…Damn you, temptation!
ThaerisParticipantI think this was over on the old forum, but it was still great to see it again. To me, the stock/lever looks like it could use to be reinforced… I guess I don’t quite trust that hollowed out piece of wood with several hundred pounds of prod force!
…Can’t find a video, but I do know the Uruk-Hai crossbows in the Lord of the Rings movies had a lever recocking mechanism. The only question there is if the props shop was aware that this was actually a historic development, or if they simply felt they were being extra clever.
ThaerisParticipantJust saw this over on myArmoury, and thought I’d bring it over here, too:
http://myarmoury.com/talk/viewtopic.php?t=39248
Really neat stuff. Viable for consideration in historical settings, as well as fantasy settings where more sophisticated materials aren’t available. So, next time you have that pre-Colonial campaign or bring over your Dwarf Fortress game to the tabletop, keep this in mind…
ThaerisParticipantOh, neat!
I’ll need to remember to get that document sooner than later. Also, really fantastic presentation! I like that he makes note of the mythology of the Medieval caveman – yet, I’m also bothered that he still needs to make note of the falsehood of that notion even today. I do think it’s possible we’re getting ready to get out of the post-Victorian aeon mindset, but then, that may only be because because we see the world through a different lens than the public at large.
ThaerisParticipantSince I’m no longer a Windows user at large, I’m not going to bite on Hellish Quart unless a Linux version pops out. However, I do wonder about this:
Do you think the game is going to be a bit like the old Soul Caliber games, but with a historical premise rather than a fanciful one? Looking at the trailer again, many of the characters seem to be tied to a specific weapon, along with their outfit. It’s actually a rather interesting thing to consider: a game a bit like the old-fashioned weapons-based fighting games with specific characters, but with actual historic flavor. If that’s the concept, it’s pretty cool. It’s definitely different, and it might be really attractive to a fairly broad audience.
ThaerisParticipantNot sure that amounts to “stainless,” but it is very much worth noting that the region of the world in question here has a vast and noteworthy history of fine metallurgy. This part of the world also has relatively good geographic connections to India, and that should say something all on its own.
Here’s a page from Dr. Sean Manning’s blog on a much, much earlier development in that same region regarding metal working and technical craftsmanship for reference:
…Actually, if you want something much closer to “ancient stainless,” the Iron Pillar of Delhi is a much better subject in my opinion (note the distant, but plausible geographic similarity). And of course, I learned about that one from your material!
ThaerisParticipantIan LaSpina discusses an interesting bascinet, both its history and its function:
ThaerisParticipantJean,
I’ve been tinkering around with another project at the moment, but I get the impression you’re working on this once again. Do you need me to get back to crunching numbers sooner than later on the information we have available?
ThaerisParticipantIn that regard, I am told that the French were armed with poor hygiene, something their neighbors to the north seemed to be less adept at. Granted, this comment was directed at Louis XIV, but it does in general paint a picture of the various diverse cultural practices across the continent.
Pardon the sarcasm, gentlemen – I can see myself out! 😛
ThaerisParticipantReally enjoyed the “Citizens Without Nations” presentation. More and more I am convinced the United States was supposed to be something like a peaceful Holy Roman Empire, but that vision keeps getting pushed further and further away. Great stuff, Jean.
ThaerisParticipantThat’s a fantastic pommel on that sword! What is the specific “magic” involved here? When I look at the inlay on the blade, it just strikes me as a “Passau Running Wolf” or something similar, but then I’m not too familiar with maker’s marks. So, what’s going on here?
ThaerisParticipantActually, the first time I had heard of a use for tennis balls was in regards to maces! This was when I was still exceptionally green in terms of what I knew or thought I knew. I had read that a method for training with implements like that was to affix a target (in this case, the tennis ball…) to the end of a pole and have the mace user attempt to strike the moving target. This is not quite as fun as your other options, but for a short weapon like a mace it makes sense.
ThaerisParticipantDid you see the second part on Vimeo? That’s the one with the arquebus (matchlock).
…The gist of the video series here, if not apparent, is that there’s apparently a bit of interest around some of these more unique black powder weapons, and “actual” reproductions are hard to come by. However, some of the Indian prop weapons are actually serviceable as working arms once modified – which you do at your own risk. Apparently they work as well as legitimate reproductions so long as they are loaded appropriately, though of course you conduct these modifications at – again – your own risk.
This is the website referenced in the video:
http://www.militaryheritage.com/muskets.htmThaerisParticipantI think GoT was at least mentioned in reviews. GoT was certainly an inspiration for the system’s literature, though it’s probably different enough to get a pass. Personally, I am working on a different system at the moment (I’m sure you can guess the one), so I do not feel too inclined to probe Arcana Games for why some of their modules disappeared – I’m sure I could get an answer of sorts if I pressed for one.
Speaking of classes in a system, I don’t necessarily think they’re a bad thing for a game IF they stay in their proper context. D&D, from my understanding, grew out of wargaming. It’s good to have parameters for units and what they do in a wargame, and if D&D was originally a game with a session-objective-based environment, those classes made a lot of sense back then. When D&D moved beyond that, the classes stuck around and are probably more of an obstacle rather than a help in many cases today.
I have not seen or heard of the Burning Wheel system, though I’m guessing this is the one in question?
https://www.drivethrurpg.com/product/98542/Burning-Wheel-Gold-Hub-and-Spokes?term=burning+wheel
If I might ask, what is in comparison, or of good note, to Blood and Bone as described here?
-
AuthorPosts